The Evolution of Gamification and Inclusive Teaching and Learning: The Systematic Literature Review (76475)
Session Chair: Kushendarsyah Saptaji
Thursday, 28 March 2024 12:00
Session: Session 2
Room: Room 707
Presentation Type: Oral Presentation
Gamification has been found to be effective in increasing students’ engagement and motivation in learning and improving learning effectiveness. While inclusive teaching and learning recognizes all students’ entitlement to a learning experience that respects diversity, enables participation, reduces barriers, and anticipates and considers various learning needs and preferences. When these two concepts combine, we believe using gamified classroom activities can help foster inclusive teaching and learning in the classrooms. Therefore, to help us understand a broader picture and common areas of these research concepts in gamification and inclusive teaching and learning, we conducted a preliminary literature review about gamification and inclusive teaching and learning by using the bibliometric analysis technique on the Web of Science. As a result, there is no existing research focuses on the integration of these two concepts and in higher education. Our finding illustrates how have gamification and ITL studies evolved during these past years. The results help the educators synthesize theories that could form the foundations of gamification for inclusive teaching and learning in higher education.
Authors:
Pajaree Ackaradejruangsri, Ritsumeikan Asia Pacific University, Japan
Santiago Ruiz-Navas, Ritsumeikan Asia Pacific University, Japan
Lailani Laynesa Alcantara, Ritsumeikan Asia Pacific University, Japan
About the Presenter(s)
Dr Pajaree Ackaradejruangsri is a University Associate Professor/Senior Lecturer at Ritsumeikan Asia Pacific University in Japan
See this presentation on the full schedule – Thursday Schedule
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